One thing Covid has taught me is the importance of VPN. Also one other thing COVID has taught me while I work from home is that your Windows Machine can be brilliant as long as you have WSL2 configured in it. So imagine my dismay when I realized I cannot access my University resources while being inside the University provided VPN client. Both of the institutions I have affiliation with, requires me to use VPN software which messes up WSL2 configuration (which of course I realized at 1:30 AM). Don't get me wrong, I have faced this multiple times last two years (when I was stuck in India), and mostly I have been lazy and bypassed the actual problem by side-stepping with my not-so-noble alternatives, which mostly include one of the following: Connect to a physical machine exposed to the internet and do an ssh tunnel from there (not so reliable since this is my actual box sitting at lab desk, also not secure enough) Create a poor man's socks proxy in that same box to have my ow
This is the second update to the Immersive Payment project update under the Grant For Web Fellowship. You can read the last report here: https://blog.rabimba.com/2021/05/immersive-payment-first-update.html Background Technically, WebXR is a device API that makes it possible to distribute VR/AR experiences over a web browser. It is broadly used to describe web based VR/AR experiences. The web is the biggest platform, able to reach almost every device and balance the power with app stores through permissionless innovation. However, there’s a major issue holding the ecosystem back from growing: monetization. There’s a reason why 99% of WebXR apps look like prototypes, it’s because indie creators struggle with finding ways to capture value. More polished experiences like Mozilla Hubs and Frame usually have the backing of a large entity, so they can survive. While many of the apps on the front page of Oculus Store net millions in sales, apps on the startpage for Oculus browser (#1 app) c